Cbbe body skyrim special edition

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Not 100% sure about this one: Deleting the entire references to body, hands and feet in the follower mod SHOULD also 'reset' them to default. 're-direct' the paths of the follower's body meshes to the standard location. This could be done in the Creation Kit or in SSEEdit.ġ. If a mod already has specific body meshes attached to it, you would have to change the mod's. It depends on how followers were set up in their. I have similar follower mods that do not have any individual body files but use main path CBBE, just curious how they manage it. I have a mod containing 20+ npc's, so its bit unnecessary to copy same body files each one of them to save disc space etc. That method works, but the default meshes path already has the CBBE body files, and I know there is a way that the npc's can use that body files without copying into their own name folders. Then copy it over to the body meshes folder of your follower. Build the version of CBBE you like in Bodyslide.

Btw if I copy my own CBBE body files under its own folder structure, it works.Įxactly this.