Dark souls mod manager

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Save modengine.ini, then move both 'modengine.ini' and 'dinput8.dll' to your /Game/ directory Modify modengine.ini, and change the modOverrideDirectory='\ascendedmod' <- your mod folder name and make sure loadUXMFiles is 0 I called mine ascendedmod (/DS3/Game/ascendedmod/) Make a folder in your DS3 'Game' directory named anything. Don't Patch, once you've unpacked, close UXM Select Dark Souls III executable with UXM and Unpack Set Dark Souls III language ingame to English, otherwise the localization will not appear. Drag and drop extracted anibnd.dcx files from the download into your Game/chr folder (Ascended Mode) The Item_dlc1.msgbnd, menu_dlc2.msgbnd, menu_dlc1.msgbnd Files goes into your DARK SOULS III\Game\msg\engusġ0. The Files in Mapstudio Folder goes into the K:\Games\steamapps\common\DARK SOULS III\Game\map\mapstudioĩ.

The Data0 File goes in your Main Game DirectoryĨ. Open the DS3 Ascension Mod ZIP file you downloaded.ħ. This is required for the localization, image and script changes.ĥ. Open UXM and set the Executable Path to your Dark Souls III game installation.ģ. Use this link to donate is you like the mod: PayPal.Me/vanbuinenĢ. ?(NOTE: MAKE SURE YOU PLAY IN OFFLINE MODE OR YOU WILL BE BANNED) Enemy Physics Changed and Enemy AI Changed If you end up enjoying this mod please consider supporting it’s creator through Paypal DS3 Ascended Mod RPG is a mod for Dark Souls 3, created by VanBuinen.