While this allowed better flotation, it does leave more of the side hull vulnerable to attack straight at without worry of hitting the tracks or suspension.
The tank's overall colour scheme presents a default camouflage of the same glorious dark olive green seen on nearly all other prior Soviet tanks.Ĭompared to all other Soviet medium tanks prior, the T-64A's suspension system uses multiple small wheels and rollers rather than the huge wheels. The T-64A presents a design that is reminiscent of some Soviet tanks seen in the contemporary period. Most vehicles it will face have better mobility, so it's important to be aware of flankers. Brawling should be avoided, as many of the vehicles it will face will easily penetrate its hull armour. The T-64A can be played as a sniper with one of the highest velocity rounds in game at 1800 m/s. It has good firepower, but mediocre armour, average mobility and a near non-existent reverse speed.
The T-64A should primarily be played defensively, utilising terrain for cover and pushing carefully.
It was introduced in Update 1.71 'New E.R.A.'. The T-64A (1971) is a rank VI Soviet medium tank