Note: You will get phyrric victories in many of these outnumbered cases unless you use abilities and terrain perfectly, and even then. Don't try 3-1 odds against, but when teched up and with enough artillery? You'll be able to hold off enemy forces and even beat the tar out of them even when the autobattle thing says you should be annihilated. The point of melee is to BOG THE ENEMY DOWN so your devestating ranged units can do their job.Ģ) Dwarves can, with proper positioning, win 9 times out of 10 against anybody else even when out numbered.
Use your Miners as a flexible defensive line or a flanker, and use your slayers as the mother of all flankers and precision killers. Let your Warriors, Iron Breakers, and Long Beards eat the damage. Don't even bother to counter charge in most cases, just take the charge and then swing in some miners, or gyrocopters, or hammers to smack into them from the flank. Your melee units are nigh unkillable, and will simply outlast most folks.
The things to remember about Dwarves are these things.ġ) Dwarves are tough as nails. Warhammer Fantasy doesn't deviate from this. Okay, everybody knows the basics of dwarves, you're short, tough as nails, and stubborn as hell.